Designing for Hololens

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The Hololens is a much anticipated, reviewed and lauded device. Finally we can juggle around holograms like Tony Stark! But what is Hololens like to work with as a designer? Compared to 2D apps wearables require a completely different UX and UI vernacular, both to overcome their limitations and make the most of their possibilities. Because of this we’ll be sharing our [...]

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Simple image based lighting for AR

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In this experiment we looked at how we could make the 3D augmentations look more realistic. In many AR applications it is very easy to tell the real world and the virtual addons apart. The virtual objects are often much sharper, brighter and more colorful than the real world, and in almost all work that [...]

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