Developing for Hololens

TWNKLS is always pushing the envelope when it comes to Augmented Reality Development and solutions. Thus when the Microsoft Hololens was released we couldn’t sit back and watch it unfold into one of the leading AR development platforms in the market. The main question we quickly asked ourselves was “What does it take to develop [...]

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Designing for Hololens

Categories:LabTags: , , , , ,

The Hololens is a much anticipated, reviewed and lauded device. Finally we can juggle around holograms like Tony Stark! But what is Hololens like to work with as a designer? Compared to 2D apps wearables require a completely different UX and UI vernacular, both to overcome their limitations and make the most of their possibilities. Because of this we’ll be sharing our [...]

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HowTo: Using C++ in Objective-C

Categories:Lab, Technology, Tutorial

When developing for iOS, a developer might sometimes need to go from Objective-C to C++ and from C++ to Objective-C again. For example when you have a library in C++ which you want to use inside your Objective-C project. Both languages are derivatives from C but are somewhat a pain in the bottom to combine. [...]

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HowTo: native Android plugins for Unity3D

Categories:Lab, Technology, Tutorial

This article is part 2 of the series on Creating native mobile plugins, you can find part 1 here. In the previous part we talked about the way to create, code and implement a Unity3D native plugin for iOS. This time we will be covering the Android platform and creating a native Unity3D plugin for [...]

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HowTo: native iOS plugins for Unity3D

Categories:Lab, Technology, Tutorial

Here at TWNKLS, we are used to develop in many different programming languages and platforms. One of the platforms we use a lot is Unity3D. When developing a new mobile application, we would often see a need for custom mobile logic that Unity3D does not support out of the box. Actions like taking a picture [...]

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Software demos from the lab

Categories:General, Lab

TWNKLS is helping to shape the Augmented Reality landscape. A couple of wonderful projects have been delivered based on the newest technologies in our field. We continuously develope new solutions on the interface of interaction and technology. In our Lab we are applying new forms of Object Recognition, tracking and 3D visualization that result in [...]

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Devices tested in our lab

Categories:General, Lab

TWNKLS is helping to shape the Augmented Reality landscape. A couple of wonderful projects have been delivered based on the newest technologies in our field. Many thanks to our hardware partners for making it possible. Depth camera for mobile We are happy to be among the first developers of the first 3D Sensor for mobile: [...]

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SculptAR: 3D sculpting in AR

One of the unique capabilities of augmented reality on smartphones and tablets is that, for the first time in the history of the world, hundreds of millions of people carry a device in their pockets capable of “6DOF” tracking. 6DOF stands for 6 Degrees of Freedom: the device’s movements can be tracked when it rotates [...]

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Real-time projection mapping (II)

This post from the lab reports on a personal project of the author: to augment the ‘Girls Night Out’ event at City Life Church The Hague, held on two nights in October 2012. A 3D projection mapping was performed, using two digital projectors, to add visuals to the decor on stage. Videos of each of the [...]

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News from the lab

Categories:Lab

The guys in white coats in the Twnkls Lab haven’t been sitting still either. Aside from our own developments (more on that in a future newsletter), we’ve also been working with our partners to put some of their innovations to the test. First of all, we’re proud to have been selected by Autodesk, as one [...]

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