How AR is transforming Supply Chain Management

Categories:Conferences, Technology

On October 4, a special SCM program took place: connect to innovate. Where multiple experts share their vision for the future of supply chain management. My own session was part of the afternoon program, which gave me the opportunity to listen in the morning to the story of Patrick Crampton-Thomas, VP SAP Supply Chain Management. [...]

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HowTo: Make your own AR App

Categories:Lab, Technology, Tutorial

Do you want to know how to make your own Augmented Reality apps? Then this is the article for you! Of course, I won’t share all our secrets, but after reading this you’ll be on your way to making fresh AR experiences. This how-to will be an introduction to setting up Unity3D and Vuforia and [...]

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Developing for Hololens

TWNKLS is always pushing the envelope when it comes to Augmented Reality Development and solutions. Thus when the Microsoft Hololens was released we couldn’t sit back and watch it unfold into one of the leading AR development platforms in the market. The main question we quickly asked ourselves was “What does it take to develop [...]

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HowTo: Using C++ in Objective-C

Categories:Lab, Technology, Tutorial

When developing for iOS, a developer might sometimes need to go from Objective-C to C++ and from C++ to Objective-C again. For example when you have a library in C++ which you want to use inside your Objective-C project. Both languages are derivatives from C but are somewhat a pain in the bottom to combine. [...]

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Standalone or Wide field-of-view HMD? (HoloLens vs. Meta2)

Categories:General, Technology

July 1, 2016 - Dr.ir. Dragos Datcu, Principal Researcher Augmented Reality Up to date, two of the most promising Head Mounted Displays (HMDs) for Augmented Reality (AR), are Microsoft HoloLens and Meta2. The two (still experimental) optical see-through HMDs have similar appearance and (presumably also similar weights – no full specs available). Several technical characteristics of the [...]

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HowTo: native Android plugins for Unity3D

Categories:Lab, Technology, Tutorial

This article is part 2 of the series on Creating native mobile plugins, you can find part 1 here. In the previous part we talked about the way to create, code and implement a Unity3D native plugin for iOS. This time we will be covering the Android platform and creating a native Unity3D plugin for [...]

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HowTo: native iOS plugins for Unity3D

Categories:Lab, Technology, Tutorial

Here at TWNKLS, we are used to develop in many different programming languages and platforms. One of the platforms we use a lot is Unity3D. When developing a new mobile application, we would often see a need for custom mobile logic that Unity3D does not support out of the box. Actions like taking a picture [...]

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Pellegrini App voor Mauritshuis gelanceerd op Shell Ecomarathon

Categories:General, Technology

Oude schilderijen en moderne techniek – wat hebben die met elkaar te maken? In het Mauritshuis in Den Haag zijn de 18de-eeuwse schilderijen van Giovanni Antonio Pellegrini gerestaureerd. Daarbij zijn de modernste onderzoekstechnieken gebruikt. Welke? Je ontdekt het in de Pellegrini app. Kom naar de Gouden Zaal van het Mauritshuis, beantwoord de vragen in de [...]

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DAQRI Acquires AR Pioneer ARToolworks

Categories:General, Technology

DAQRI announced that it has acquired ARToolworks, the company behind the popular open-source ARToolKit Libraries. As part of this acquisition, DAQRI will now make ARToolKit’s commercial Pro tools available for free under an open source license. The company says it will continue to invest in ARToolKit, too. The cross-platform ARToolKit SDK empowers programmers to develop augmented [...]

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insideAR conference

Last week, Lex and myself visited the insideAR conference in Munich, Germany. This event is all about new AR developments and concepts in different kinds of industry, like automotive, marketing, b2b, industrial and edutainment. The market for AR is growing and more people and companies see the opportunities this technology brings along. Metaio is so [...]

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