Stage- & Afstudeeropdrachten

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Voor de periode vanaf september 2018, hebben wij de volgende stage- en afstudeeropdrachten open staan:

1. Computer Vision: Robuuste Objectherkenning

  • Opdracht: In deze opdracht ga je onderzoeken hoe visuele objectherkenning met neurale netwerken in camerabeelden een robuuste oplossing kan bieden voor het snel identificeren van bepaalde objecten. Denk bijvoorbeeld aan het identificeren van verschillende type machines in een fabriekshal. In de opdracht ga je op zoek naar neurale netwerken die eenvoudig opnieuw (deels) kunnen worden getraind om nieuwe objecten uit de praktijk te leren herkennen.
  • Team: In deze opdracht werk je samen met onze computer vision teamleden.
  • Onderzoeksvraag: Hoe kunnen bestaande neurale netwerken als SSD, YOLO, R-CNN snel en robuust met voorbeeldfoto’s voor nieuwe objecten worden getraind?
  • Tooling: Je maakt gebruikt van ontwikkelomgeving Visual Studio en open-source libraries zoals TensorFlow, Caffe, en OpenCV.
  • Jouw ervaring: C++, Python, computer vision, deep learning, OpenCV.
  • Extra uitdaging: Hoe kan je deze objectherkenning op een mobile device toepassen?
  • Soort opdracht: Afstudeerstage

2. Computer Vision: AR in de Buitenomgeving

  • Opdracht: In deze opdracht ga je onderzoeken hoe je augmented reality (AR) kan toepassen in de buitenomgeving. Om AR buiten toe te passen moet de positie en kijkrichting van de gebruiker nauwkeurig worden bepaald. Dit kan aan de hand van GPS en de camera van de AR glasses (bijvoorbeeld HoloLens) of tablet van de gebruiker. Het idee is om met GPS een nauwkeurige schatting van de absolute positie te maken en de camera te gebruiken voor een relatieve schatting van de beweging met behulp van visuele odometrie. Met deze combinatie zijn buitentoepassingen van AR voor bijvoorbeeld de huizenbouw mogelijk.
  • Team: In deze opdracht werk je nauw samen met onze computer vision teamleden.
  • Onderzoeksvraag: Hoe kan een combinatie gemaakt worden van GPS positiebepaling en Visual Inertial Odometry (VIO) om nauwkeurige AR toepassing buiten mogelijk te maken.
  • Tooling: Je maakt gebruikt van ontwikkelomgeving Visual Studio en open-source libraries zoals OpenCV.
  • Jouw ervaring: C++, computer vision, visual SLAM, (RTK-D)GPS, OpenCV.
  • Extra uitdaging: Hoe kan je de combinatie robuust maken als GPS of camera tijdelijk geen tracking heeft
  • Soort opdracht: Afstudeerstage
  • Opdracht: In deze opdracht ga je onderzoeken hoe je mobiele augmented reality (AR) apps persistent kan maken. Persistent betekent dat informatie die de gebruiker heeft gecreëerd langer blijft bestaan dan de life time van de app zelf en voor AR in het bijzonder: op de precieze 3D positie van creatie (geotagging). Denk bijvoorbeeld aan het plaatsen van meubelstukken (met IKEA place app) die je na het sluiten van de app later weer kan terugvinden op de originele 3D positie.
  • Team: In deze opdracht werk je nauw samen met onze back-end en app-development teamleden. Zij kunnen je helpen de shared-state componenten van ons STAR platform gebruiken in deze opdracht.
  • Onderzoeksvraag: hoe maak je een AR app persistent op een 3D locatie?
  • Tooling: Je maakt gebruikt van ontwikkelomgeving Visual Studio en open-source libraries.
  • Jouw ervaring: Server-side JavaScipt, C#, Microsoft Azure omgeving.
  • Extra uitdaging: Hoe kan je de persistent AR gegevens van een gebruiker delen met andere gebruikers?
  • Soort opdracht: 3de- of 4de-jaars stage

 Algemene informatie over stage lopen en afstuderen bij TWNKLS vind je hier! 

 

4. Computer Graphics: Realistisch Rendering in AR

  • Opdracht: In deze opdracht ga je onderzoeken hoe je augmented reality (AR) apps nog realistischer kan maken door de virtuele elementen zo te renderen dat ze perfect passen in de werkelijkheid.
  • Team: In deze opdracht werk je nauw samen met onze computer-graphics teamleden.
  • Onderzoeksvraag: hoe maak je een AR app realistischer met computer graphics?
  • Tooling: Je maakt gebruikt van ontwikkelomgeving Unity3D en open-source libraries.
  • Jouw ervaring: C#, Unity3D, 3D computer graphics, shaders.
  • Extra uitdaging: Hoe maak ik een “doorkijk” rendering voor objecten?
  • Soort opdracht: afstudeeropdracht 

 Algemene informatie over stage lopen en afstuderen bij TWNKLS vind je hier! 

5. App Development in AR

  • Opdracht: In deze opdracht werk je mee aan de ontwikkeling van onze augmented reality (AR) apps voor een of meerdere van onze klanten
  • Team: In deze opdracht werk je nauw samen met de app-development teamleden.
  • Tooling: Unity3D en C#
  • Jouw ervaring: enige ervaring met C#, Unity3D en/of vergelijkbare programmeertalen en verder heb je kennis van OOP
  • Extra uitdaging: Ontwikkel je eigen tooling binnen Unity3D
  • Soort opdracht: meeloopstage

 Algemene informatie over stage lopen en afstuderen bij TWNKLS vind je hier! 

Augmented Blueware wins Dutch Design Award 2018

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Augmented Blueware wins Dutch Design Award 2018

‘Augmented Blueware’ was awarded a Dutch Design Award 2018 in the category Best Client by the Dutch Design Awards jury. They praise the close collaboration of Royal Delft, TWNKLS|augmented reality and FLEX/design in creating this unique concept; an exclusive tableware collection with precisely the same decoration as a unique, hand-painted Delft Blue vase. At the Dutch Design Awards Night on Thursday, June 28th, the jury officially announced all Dutch Design Award winners of this 16th edition to the press and public.

Unique through fusion of expertise
The journey started with Royal Delft’s desire to bring a new tableware collection to market.  Moving on an already full dining market, the FLEX/designers came up with an extraordinarily creative concept: the creation of exclusive tableware that uses the decoration of a one-of-a-kind, hand-painted Delft Blue vase as the base. The crucial next step was finding the TWNKLS team that possessed the technical know-how to develop an innovative scan method, translating this creative spark and bringing it to reality. Thanks to the close collaboration, a fusion of expertise and lots of effort from all three partners, they succeeded in realizing Augmented Blueware, a unique proposition in the tableware market.

Innovation of centuries-old craftsmanship

Every handpainted Royal Delft vase is a unique piece of Delft Blue craftsmanship. It is a fusion of Royal Delft DNA and the signature of the master painter. Every new piece is different, but always undeniably Royal Delft. A state-of-the-art, innovative 3D-scan process enables a specialist to remove the complete surface of a hand painted Delft Blue vase and subsequently unfold like a flat, digital card. With this graphic decor, the Royal Delft designers can produce beautiful transfer reproductions, which are subsequently placed on tableware, as much and as many times as you wish. This exclusive tableware could become extraordinary family tableware, a fantastic wedding gift or a unique presentation at restaurants.

By master painters and Dutch designers
Uniqueness is central in Augmented Blueware. Thanks to modern technology the craftsmanship of master painters takes centre stage. Augmented Blueware also offers Dutch designers a contemporary, blank canvas. Frank Tjepkema had the honor to design the first Dutch Design vase. ‘Tjep’ was inspired by the decorations from traditional Delft Blue vases and gave these a new 3D dimension.

The best of Dutch Design
Dutch Design Awards (DDA) is a renowned award in the design industry. Annually it rewards the very best in the field of Dutch Design. This year, already at its 16th edition, the six main categories of the competition are Product, Fashion, Habitat, Communication, Design Research, and Service & Systems. Furthermore, the jury appoints the winners of the Best Client Award and Young Designer Award. At the Dutch Design Awards Night, all winners are officially announced to the public and press. The winners can be admired at the Dutch Design Award exhibition during the Dutch Design Week from October 20 – 28th 2018 in Eindhoven, The Netherlands.

5 Augmented Reality awards in 24 hours!

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Imagine that you have 5 minutes to pitch your company to a large group. The catch is that you’re only allowed to show one slide. Which do you choose?

We would go for a slide displaying our awards. The proof of the appreciation of the market for our work, for Augmented Reality applications that have been recognized because they go beyond the wow factor.

These applications enable users to see and work with the world in a way they previously could not: shoppers placing virtual furniture in their living room; mechanics looking through cars and viewing the internal parts; or a remote expert seeing exactly what their on-site colleague sees and providing instant feedback via a smartglass.

In an innovative sector such as Augmented Reality, where products can often attract attention by having a flashy pitch or eye-catching concept art, awards are the difference between companies that just talk about it and companies that make it happen.

That was why June 12 was so special. The day started in Amsterdam at the Dutch Interactive Awards, where we were nominated in 3 categories with our work for IKEA and Innovam / Lamborghini (B2B commerce, Digital Disruption and New Interfaces). After a few exciting hours, we were invited to come onstage to receive the golden DIA for our IKEA PLACE application.

The jury report was glowing:

“The jury unanimously labeled this a great case. The timing is perfect, and it is very inspiring to see a Dutch company succeed in delivering this quality in an international setting and in such a short eight-week period. It shows the strength of agencies from our country. You do the things you do well, and together you also make the choice to leave some things out. TWNKLS and IKEA have been able to bring a new interface to the general public. The jury can hardly ignore this work. TWNKLS investment is paying off. This is a benchmark for Augmented Reality interfaces, an inspiration for the entire market”.

 

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Meanwhile, Lex (CTO TWNKLS) was preparing for day 2 of the Augmented World Expo (AWE) in Santa Clara, USA, where he too headed to the stage to receive the Auggie for the world’s best Augmented Reality consumer app.

lex auggie 3

 

And as if that is not enough, back in Europe, our partners in the IKEA project, Nordgram and Space10 in Copenhagen, received 3 (!) Creative Circle awards for IKEA Place: gold in the categories User Experience Design and Use of Technology, silver in the category Digital Service and Utilities.

And with that, the counter stood at 5 awards within 24 hours. That’s 5 times we’ve received international appreciation for our Augmented Reality solutions with a focus on the bottom line. Of course, we have taken time to celebrate this at the office…but once again, it’s full steam ahead!

 

Client in the spotlight: IKEA

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Let’s get everybody started: what is IKEA Place about?

The mobile application IKEA Place allows users to furnish their home virtually through Augmented Reality (AR). The world’s most downloaded non-game AR application allows consumers to choose from more than 3000 virtual furniture pieces. IKEA Place is available in 40+ countries and currently sits atop of the charts of AR retail applications.

What was the reason for IKEA to use AR in the first place?

IKEA took its first steps in AR six years ago. At that time the technology was not yet mature enough for the current functionalities. It was possible to visualize a 3D object but moving or accurate scaling of the piece of furniture was not possible. With the arrival of ARKit and ARCore, the latest generation of smartphones are able to display high quality 3D models in a realistic and accurate manner. This technological progress was the reason to start last year with a new project: IKEA Place.

The overall vision of IKEA is “To create a better everyday life for the many people”. And in that daily life of people the decoration of their house plays an important role. However, research shows that as many as 40% of consumers lack the confidence to experiment with the layout of their home. Whether you are looking in the IKEA catalog, browsing the website or in the IKEA store, you never know for sure whether a piece of furniture fits perfectly into your living room, both in terms of dimensions and style. For the first time ever, IKEA Place makes it possible to get answers to the most important consumer question: “How does this chair really look like in my living room?” As we say at TWNKLS: “Augmented Reality bridges the gap of indecision”.

With the latest update of IKEA Place the app now has a ‘World’s First’: “Visual Search” – what does that mean?

Let’s say you see a nice piece of furniture – a sofa at your friends’ house – and want to know how you can buy something similar. So you grab your smartphone, focus IKEA Place on the piece of furniture, and the Visual Search function of the app allows you to view alternatives directly from the IKEA range. After that, you can place your IKEA alternative next to your initially found piece of furniture and compare the two. IKEA Visual Search is one of the first implementations of GrokStyle deep learning-technology. Check out this video of Visual Search in action at the TWNKLS office below:

Is AR and Visual Search interesting for other organizations?

Absolutely, and for two very clear reasons. First, Visual Search is a super user-friendly way to search for an item without having to type. More and more people are using videos and photos to communicate, so why not also for searching? Secondly,  you can see if that sofa fits the layout of your living room without leaving your own house. This feature is interesting for all businesses who have a product that consumers want to see before they buy it. For example, stairlifts or solarpanels but also machinery in a B2B setting. AR makes processes faster, more engaging and helps the buyer to make a more informed (online) purchase decision.

 

IKEA Place is available for iTunes and Android:

Android: https://play.google.com/store/apps/details?id=com.inter_ikea.place 

iTunes: https://itunes.apple.com/us/app/ikea-place/id1279244498?mt=8IKEA Place

ikea place expierence

 

 

 

 

Bezoek ons op 12 juni bij de Virtual (R)evolution – AR voor Industrie.

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Augmented reality is een van de belangrijkste enablers van Industry 4.0. Denk aan toepassing bij trainingen, in het ontwerpproces, bij verkooptrajecten, in het onderhoud en bij productielijnen. Niet voor niets staat de engineeringsector in de top drie groeimarkten voor VR en AR.

Virtual (R)evolution is het jaarlijkse event waar industriële toepassingen van VR en AR centraal staan

Tijdens Virtual (R)evolution ontdekt u in één dag de mogelijkheden van de laatste virtual- en augmented reality technologieën voor uw bedrijf.  TWNKLS presenteert samen met klanten o.a. de toepassingen voor Railcenter, Innovam/Lamborghini, Royal Delft, IKEA en WEMO.

Krijg antwoord op de vragen:

Hoe heeft Otolift met behulp van augmented reality zijn complete proces, van verkoop tot installatie, terug gebracht van 63 dagen naar 48 uur?

En hoe kan Innovam 450 Lamborghini monteurs in twee weken trainen met een gestandaardiseerde blended leeraanpak?

 

Meer informatie en aanmelden?

Als u alvast meer wil weten over de mogelijkheden over AR en de industrie lees dan onze gastblog over AR en de maakindustrie hier: Gastblog

Gratis inschrijven en meer informatie over Virtual (R)evolution kunt u vinden op de website van Virtual (R)evolution

12 juni. Van 9:30 to 17:30. locatie: Koning Willem II stadion, Tilburg

Tot dan!

Groothandel of Maakindustrie professional? Schrijf je dan nu in voor de rondetafel sessie.

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Innovatie begint altijd met inspiratie.

Daarom organiseren wij, Quinso, SAP en TWNKLS op dinsdag 19 juni een inspirerende rondetafel-sessie over Augmented Reality (AR), speciaal voor professionals in de groothandel en maakindustrie. We bespreken cases van o.a. IKEA, Lamborghini en Heerema, zoomen in op de unieke mogelijkheden voor de branche én ontdekken hoe AR meerwaarde kan toevoegen voor uw organisatie. Dit open gesprek met branchegenoten is een prachtig startpunt voor innovatie. Want één ding is zeker: met afwachten komt u er niet. Bent u erbij?

Bekijk het operator systeem van de toekomst

De rondetafel-sessie vindt plaats bij machinebouwer WEMO in ’s-Hertogenbosch. Een bijzondere locatie, omdat de Wemo machines als eerste zijn uitgerust met een AR applicatie. Hierdoor krijgt de operator direct toegang tot data die zorgt voor een forse efficiëntieslag op het gebied van analyse, processen en onderhoud. U ziet het met eigen ogen op 19 juni.

Het programma

09:00 uur: ontvangst
09:30 uur: een digital expert aan het woord
10:00 uur: inspirerende AR-cases horen en vooral zelf ervaren
11:00 uur: rondleiding WEMO
11:45 uur: met elkaar in gesprek over ‘AR in mijn organisatie’
12:30 uur: lunchen en netwerken

 

Inspiratie en co-innovatie

Meld u vandaag nog aan voor deze exclusieve sessie, waar het draait om netwerken, een open gesprek en inspirerende cases. Want innovatie begint altijd met inspiratie! Let op, om de kleinschaligheid te bewaken, is er slechts een beperkt aantal plekken beschikbaar.

Schrijf je in via https://www.quinso.com/event/rondetafel-sessie-augmented-reality-in-de-groothandel-en-maakindustrie/

Kan u die dag niet maar wilt u wel meer weten over Augmented reality ? Mail ons op [email protected] en vraag naar de mogelijkheden van een KickstARt workshop!

 

TWNKLS is 3 times nominee for the Dutch Interactive Award 2018

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We are nominated three times for Emerce’s Dutch Interactive Awards! We submitted two cases in multiple categories and are happy to announce that we are nominated in all of them. Below a short introduction on the nominated projects.

 

Innovam/Lamborghini Academy

The Innovam/Lamborghini application is nominated in the categories: Digital Transformation and B2B Commerce.

The Augmented Learning application for Lamborghini was developed by TWNKLS in cooperation with Innovam, the training institute for the automotive industry in the Netherlands.

With the introduction of new models, comes the challenge that a large number of engineers and sales consultants in different countries must be trained in a very short timeframe. Therefore, TWNKLS developed an Augmented Reality training application that provides in-depth insight into the cars’ complex technology by visualizing it in 3D, on top of the live camera view. By looking at the actual car with a tablet, the user has presented an overlay with detailed and technical information, whereby the operation, coherence and dependencies of the different parts are made clear. Resulting in a shorter learning time and a serious increase in employee engagement. The full case report (in Dutch) can be found here: http://www.eguide.nl/case/lamborghini-academy

 

IKEA Place

Ikea Place is nominated in the category: New Interfaces

The AR application IKEA Place was developed by TWNKLS in cooperation with Inter IKEA Systems and SPACE10. IKEA Place lets you virtually ‘place’ IKEA products in your space. The app includes thousands of 3D and true-to-scale furniture models from sofas and armchairs to footstools and coffee tables. IKEA Place gives you an accurate impression of the furniture’s size, design and functionality. The app let you “bring it home before you buy it” and turns everybody’s home into an IKEA showroom. IKEA is currently one of the top performing AR applications with over 2 million downloads worldwide and estimated media coverage worth hundreds of millions. The full case report (in Dutch) can be found here: http://www.eguide.nl/case/ikea-place

Check IKEA Place out yourself!

Android: https://play.google.com/store/apps/details?id=com.inter_ikea.place

iTunes: https://itunes.apple.com/nl/app/ikea-place/id1279244498?mt=8

IKEA Place and its design challenges

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In the 74 years since, IKEA has managed to become a global brand, practically ubiquitous with everyday life. And as the world is changing faster than ever before, IKEA’s focus is not to be only aware of changes but to stay ahead of them and making sure they are always prepared for new opportunities.

In the summer of 2017, augmented reality became one of those opportunities when Apple announced ARKit for iOS11. By enabling millions of existing iPhones with AR capabilities, it would suddenly reach the masses and thus be relevant for IKEA. We (Space10, studio Norgram and TWNKLS) were invited to take part in shaping this new adventure for IKEA: IKEA Place.

The use case

Placing furniture in augmented reality has always been an obvious use case, so much so that it’s easily taken for granted. Yet the potential importance for IKEA cannot be overstated. Today, not everyone is on the doorstep of an IKEA store, and nearly 40 percent of people deal with an “imagination gap”: a lack of confidence in taking risks regarding changes in their homes.

Assembling IKEA Place, without a manual

With the iPhone being 10 years old, everyone has spent the best part of a decade getting used to communicating with, working on, and designing for small screens. Most of the time when designing an app, you’re designing for one screen, maybe in a few different sizes, but generally everyone experiences it in the same way. With AR, people are no longer just looking at their screens, they’re looking through them. Meaning that every guideline from the past decade has to be reconsidered.

Read the rest of the SPACE10 blog on how we have overcome these design challenges.

 

A Manager’s guide to Augmented Reality. By Prof. Michael Porter

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Michael Porter, one of the world most outstanding business professors, published in the December edition of the Harvard Business Review, A manager’s guide to Augmented Reality. In the article Porter mentioned two of TWNKLS projects; Ikea Place and Wemo Operator 4.0.

The full read can be found at the bottom of this page. But we summarized for you the 4 key take-aways:

1. AR enables a new information-delivery paradigm

AR combined with smart glasses allow workers to receive the right information, at the right time, in the corner of their eye. Thereby taking fully advantage of the information and insights produced by connected products and smart data analysis and moreover prevent an information overload. Next to that, by superimposing digital information directly on real objects or environments improves our ability to rapidly and accurately absorb information, make decisions, and execute required tasks quickly and efficiently. AR allows to visually guide operators through repairs in real time, and connecting them with remote experts, who can help in that way multiple (junior) co-workers. See our Remote collaboration case for the Dutch healthcare.

 

2. AR helps to visualize.

AR-enhanced visualization to demonstrate the design and capabilities of objects at hand. AR application allow customers to see 3-D representations of multiple configurations and how subsystems fit together. When customers can see virtually how products will look or function in a real setting before buying them, they have more-accurate expectations, more confidence about their purchase decisions, and greater product satisfaction. See for example the cases we have made for Ottolift staircases and Rexel Solar panels.

 

3. Instruct and guide

AR is redefining instruction, training, and coaching. Written instructions for assembly tasks, for instance, are frequently hard and time-consuming to follow. Standard instructional videos aren’t interactive and can’t adapt to individual learning needs. In-person training is expensive and requires students and teachers to meet at a common site, sometimes repeatedly. And if the equipment about which students are being taught isn’t available, they may need extra training to transfer what they’ve learned to a real-world context.

AR addresses those issues by providing real-time, on-site, step-by-step visual guidance on tasks such as product assembly, machine operation, and warehouse picking. Complicated 2-D schematic representations of a procedure in a manual, for example, become interactive 3-D holograms that walk the user through the necessary processes. Little is left to the imagination or interpretation. See our Wemo Operator 4.0 product.

 

4. AR and strategy

As the AR technology matures and the ROI realized by early adopters is noticed it’s important to ask yourself the following questions:

- What is the range of AR opportunities in your company, and in what sequence should they be pursued?

- How will AR reinforce your product differentiation?

- Where will AR have the greatest impact on cost reduction?

 After the roadmap is clear the following questions should be adressed:

- Should your company make AR design and deployment a core strength, or will outsourcing or partnering be sufficient?

- How should your organizations create digital content?

- How will your AR applications recognize the physical environment?

- What AR hardware is required?

- Should you use a software-development or a content-publishing model?

 

Want to know more about how AR can make your fellow workers more efficient? Schedule a free consult!

The full article of micheal Porter can be found here.

TWNKLS is innovation lane partner at Oracle Cloud Day

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Twnkls is innovation lane partner at Oracle Cloud Day

This year’s focus of the event, was on how business and IT managers can stand out from the competition by transforming traditional customer experiences and business operations. On this event we showed together with Oracle our Operator 4.0 product.

The Operator 4.0 is an application which lets an operator monitor and operate a production line. We used to unique capabilities of Hololens to also offer remote assistance/collaboration. Just push a button and you can stream what you are looking at to a remote expert to save time and decrease errors.

Of course, all integrated with the Oracle software.