Developing for Hololens

TWNKLS is always pushing the envelope when it comes to Augmented Reality Development and solutions. Thus when the Microsoft Hololens was released we couldn’t sit back and watch it unfold into one of the leading AR development platforms in the market. The main question we quickly asked ourselves was “What does it take to develop [...]

Read more

HowTo: Using C++ in Objective-C

Categories:Lab, Technology, Tutorial

When developing for iOS, a developer might sometimes need to go from Objective-C to C++ and from C++ to Objective-C again. For example when you have a library in C++ which you want to use inside your Objective-C project. Both languages are derivatives from C but are somewhat a pain in the bottom to combine. [...]

Read more

HowTo: native Android plugins for Unity3D

Categories:Lab, Technology, Tutorial

This article is part 2 of the series on Creating native mobile plugins, you can find part 1 here. In the previous part we talked about the way to create, code and implement a Unity3D native plugin for iOS. This time we will be covering the Android platform and creating a native Unity3D plugin for [...]

Read more

HowTo: native iOS plugins for Unity3D

Categories:Lab, Technology, Tutorial

Here at TWNKLS, we are used to develop in many different programming languages and platforms. One of the platforms we use a lot is Unity3D. When developing a new mobile application, we would often see a need for custom mobile logic that Unity3D does not support out of the box. Actions like taking a picture [...]

Read more